(More of) What’s Happening

5 November: Work-Life Balance Launch Party

What a way to kick off Singapore Writers Festival.

Don’t get me wrong: it’s been wonderful to see folks share kind words and photos of their copies online. However, I feel like this is when it gets really real – when we speak about our whole journey, meet (in person!) the readers who’ve already enjoyed Work-Life Balance or who are looking forward to devouring it, and defacing their books with our autographs.

(Plus, it’s a costume party, where the best dressed get to win the Work-Life Balance Starter Pack!)

I’m a little biased, but this is the SWF event where I hope to see as many of you as possible – so, if you haven’t already signed up, reserve your spot now.

12 November: If I Had More Than 24 Hours A Day…

Three writers – Nessa Anwar, Audrey Chin and Suffian Hakim – with three different writing journeys will be talking about how they’ve balanced their lives with their creative output. The twist here is that the questions we’ll be asking them depend on which paths they take while playing Internal Damnation. I love that the game will keep things engaging for the crowd and the panelists – but also, I’m always happy when folks can peek behind the curtain and see the reality of being a creator in Singapore.

(In other SWF news, I’ve finalised my plans for the 25 Pauses in Mid Thought conversation, and it’s going to be quite a bit of fun. More details when I can announce them.)

November 15: You Are More Than Your Day Job

This’ll be part audience play-through of Internal Damnation, part discussion about the game, the book, and our work and creative lives in general. It’ll be the last Work-Life Balance event for November – and a pretty fitting way to close things out. (Also, Charlene has no chill and I cannot wait to see her roll her eyes at some of the terrible jokes I’ll inevitably make.)

… And A Little of What’s Already Happened Too

I was super nervous when I arrived at gamescom asia. I mean, look, I’m far from what’s considered a hardcore gamer, I’d never written a game before – yet here I was, invited to speak on a panel, together with experienced creators from within the gaming industry.

I haven’t had imposter syndrome in a while, but if there was a time for it to come back with a vengeance, this was it.

Those nerves faded away pretty quickly though, as I had a pre-panel lunch with my fellow panelists – Ian Fun, Etienne Bouvier, Sybil Collas – and our moderator, Drew Pan. The chemistry was almost immediate, and by the time we took to the stage, we were all having a blast already, as exemplified in this photo where Sybil and I are swivelling our chairs around like a pair of kids.

Photo by Difference Engine

The panel itself was really interesting – helping me gain a greater understanding of game writing, the gaming industry on a whole, and transmedia adaptation (within gaming franchises and in general). Heck, there were several times when I had to remind myself that I was actually part of the discussion ’cause I was so engrossed in what Etienne, Ian and Sybil had to say.

We had a very engaged and interactive audience too, which always makes these things so much better and, even after the panel itself was done, all of us spent a solid hour just chatting with some of the crowd.

My time at gamescom asia came to a close in the best possible way though. After bidding adieu to Etienne and Ian, Sybil and I spoke for a bit. They were incredibly encouraging – reminding me that it’s not easy to just jump into a whole new medium as a writer, let alone one as overwhelming as games, and they said that, if I was ever looking for a co-writer on any future gaming projects, I should reach out to them.

Which is just wild. I came into this convention unsure of whether I belonged there – and by the end of it, a creator who’s firmly immersed in this industry said that they wanted to work with me. So, hey, imposter syndrome – how about you put that in your pipe and smoke it?

If you want to watch the whole panel, it’s available online, thanks to the Singapore Games Association.

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